![]() ![]() Go to the end of the VersionManifest OR find emblem sections which start at "envTxrHrld_000".For Emblems, you will need to create two new lines (one for "Sprite" and one for "Texture2d" so the custom image will be selectable in SP and MP.BATTLETECH\BattleTech_Data\StreamingAssets\data" folder and open "VersionManifest.csv" (Recommended to use Notepad ++) For GoG this will simply be where-ever you set GoG to install your games to, example " X:\.\Games\GOGGAMES\BATTLETECH\BattleTech_Data\StreamingAssets\emblems" Copy and Paste the dds file (named as whatever you want) example "custom_emblem_007" into your " X:\.\steam\steamapps\common\BATTLETECH\BattleTech_Data\StreamingAssets\emblems" where X is the hard drive. ![]() In the NVIDIA dds format pop-up window, select the following settings: In top drop-down "DXT5 ARGB 8 ppp | interpolated alpha" "2D Texture" Leave "Generate MipMaps" selected.Go To, File->Save As->Select "Format" as "D3D/DDS".Go To, Image->Image Rotation->180 ( NOTE: If you are using Text or if the image is Offset/Non-Symmetrical you may also need to flip Horizontally).Ensure the background is transparent (delete the background layer or when creating a new image, have the background contents as transparent).If you have already created a new graphic file, start here.NOTE: These options are Important and must be selected or the game will not load the completed dds file.In the Save As DDS options pop-up panel, Format to "RGBA8", set Compression to "BC3 / DXT5", set Mimaps to "Generate Mipmaps" and ignore the "Advanced Options" section.Scroll down and select "DDS Image" (if there is no option check you installed the DDS plug-in correctly!).and expand the Select File Type and click on (DDS image) item Save the graphic as an xcf file (this is just in case you make a mistake and need to reload the file in GIMP, however you will need xcf file to save as DDS).Go To, Image->Transform->Rotate 180 ( NOTE: If you are using Text or if the image is Offset/Non-Symmetrical you may also need to flip Horizontally).If the areas to be transparent are not white (or any solid color that does not exist in your emblem/portrait), click the color bar between "From:" and "to alpha".From the Layer menu, select Transparency and then "Color to Alpha." window, right click the Floating Selection and select "Anchor Layer" Select the new image you created, Go to Edit and Paste.Open the PNG image in separate window, Go to Edit and Copy. ![]()
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